KEVIN HEESE - GAME DESIGNER
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Kevin Heese
​Game Designer

ABOUT ME

Hey there!

My name is Kevin Heese and I am an experienced Game Designer from Germany!

I always had a passion for game design, and during my studies at the University of Applied Sciences in Darmstadt, I decided to turn that passion into profession. After graduating with a BSc in Computer Science, my journey started at Grimlore Games, where I currently work as a Game Designer.

While I can get enthusiastic about many things, I love a practical, iterative and player-oriented approach to game design. 
If you want to get in touch or talk about my work, check out the social links below or write me an eMail!

Alternatively, scroll down for an overview of the projects I have worked on - thanks for dropping by!

CURRENT PROJECT

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Currently working on: Project Minerva

I currently help bring Project Minerva to life as a Game Designer!

Project Minerva is a Top-Down ARPG set in an antique, picturesque, handcrafted open-world. Funded partially by the German BMDV. 

PAST PROJECTS


SpellForce 3: Fallen God
"Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god"
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Responsibilities as a Game Designer
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- Responsible for new faction: Trolls
- Iterated on existing gameplay systems
- Game and campaign balancing
- Worked on additional content and modes: Journey, Arena
- Analytics and post-release support
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​Release date: November 3rd, 2020
Genre: RTS, RPG
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Get the game on Steam 

Won Best Graphics at the DEP!

​Release date: May 28th, 2019
Genre: RTS, RPG

Get the game on 
Steam
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Nominated for Best Game Design at the DCP!
SpellForce 3: Soul Harvest
"Three years after the Purity Wars, Nortander is on the cusp of a new era.
However, things aren’t as peaceful as they seem – when the Queen calls you, a disgraced General, back to your homeland, you’re plunged in a war on many fronts: While a hatemonger threatens to tear apart the Dwarven realm, an enigmatic cult of Dark Elves harvests the souls of people for reasons unknown.
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Responsibilities as a Game Designer
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- Responsible for new factions: Dark Elves, Dwarves
- Reworked existing factions 

- Reworked existing RTS Gameplay and feel
- Assisted in other game design areas
- Analytics, post-release support



SpellForce 3 
"It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
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In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor."


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Responsibilities as a Content Designer / Scripter
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- Designed and implemented various campaign missions
- General game design tasks, documentation
- Assisted in design of RTS gameplay and balance
- Assisted in analytics, post-release support
​Release date: December 7th, 2017
Genre: RTS, RPG

Get the game on Steam

SKILLS

SOFTWARE

Game Design
Player-Oriented Approach
Systems Design
Combat Design
General Game design

Development
Self-Sufficient Prototyping
Iterative Approach
​Team Player

Technical
Visual and traditional scripting
Basic coding knowledge

Languages
German 
English
Game Engines
Unreal Engine 
Unity
Godot

Content Tools
Articy:Draft

Production
HacknPlan
Redmine
Confluence
Trello

Other & Communication
Proficient in standard tools for communication, documentation and source control


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Get in touch!

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