KEVIN HEESE - GAME DESIGNER
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Kevin Heese
​Game Designer

Welcome to my portfolio website!


I am a Game Designer with a passion for interesting gameplay and combat systems. I have a BSc in Computer Science, but an interest in many things and a lot of passion for the projects I work on.

Currently employed at Grimlore Games, Munich and working on SpellForce 3 as a Game Designer.

If you want to get in touch or talk about my work, check out the social links below.

Thanks for dropping by! 

PROFESSIONAL WORK

SpellForce 3: Fallen God
"Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god"
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Responsibilities as a Game Designer
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- General game design tasks, documentation

- Designed new faction: Trolls
- Designed meta-progression system, ranked play 
- Iterated on existing gameplay systems and mechanics
- Worked on additional, unannounced gameplay modes and content
- Analytics, post-release support
​Release date: November 3rd, 2020
Genre: RTS, RPG
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Get the game on Steam 

​Release date: May 28th, 2019
Genre: RTS, RPG

Get the game on 
Steam
SpellForce 3: Soul Harvest
"Three years after the Purity Wars, Nortander is on the cusp of a new era.
However, things aren’t as peaceful as they seem – when the Queen calls you, a disgraced General, back to your homeland, you’re plunged in a war on many fronts: While a hatemonger threatens to tear apart the Dwarven realm, an enigmatic cult of Dark Elves harvests the souls of people for reasons unknown."
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Responsibilities as a Game Designer
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- General game design tasks, documentation
- Designed new factions: Dark Elves, Dwarves
- Redesigned existing factions 

- Redesigned RTS Gameplay and feel, other systems
- Designed and balanced RTS Gameplay
- Designed and implemented campaign missions
- Analytics, post-release support


SpellForce 3 
"It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly.
In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor."
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Responsibilities as a Content Designer / Scripter
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- Designed and implemented various campaign missions
- General game design tasks, documentation
- Assisted in design of RTS gameplay and balance
- Assisted in analytics, post-release support
​Release date: December 7th, 2017
Genre: RTS, RPG

Get the game on Steam

RESUME

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